You can tap both pedals at the same time, but your fastest adjustments and best control will come from lifting one finger and hitting only one pedal at once-even if this means frantically tapping each one back and forth. If your back end is starting to raise above your front end, hit the gas. So, if your front end is too high and you’re tipping backwards, you want to hit the brakes. When adjusting, you want to tap the pedal that is opposite whichever side of your vehicle is too high.If you land horizontal-think of a car belly flop-you’ll slow down and possibly stop, but you’ll at least stay upright. If you land parallel-the hill is sloping down and your car is sloping down at the same angle-you’ll not only hit the ground without losing speed, but you’ll actually gain speed as you go down. When in the air, you’ll want to adjust so you land parallel to the ground, and at worst, horizontal to it. There’s a review of the original Hill Climb Racing that compares it to Tiny Wings, and this is fairly apt when thinking about vehicle control on large hills. Really hilly stages will require you to adjust mid-air.Mostly flat levels will be winnable by holding the gas and letting up / tapping the brakes when you start to tilt back.
If you slam on the left pedal, you won’t stop, you’ll go backwards, but we’ll continue calling them “brakes” for continuity.) Flooring the gas without ever letting up or braking will result in you popping a wheelie and tipping over backwards. (The first game called them brakes, but it’s helpful to realize it’s really the “reverse” pedal.
In Cups, crashing will end the current race and assign you the status of “DNF” (Did Not Finish). In Adventure, crashing ends the entire run. There are two modes in Hill Climb Racing 2: the endless “Adventure” and the multiplayer race “Cups.” In both modes, the key is to not crash-aka, don’t let your head hit the ground.